Basics of Fractured Guide

Please do not copy content.  If you use the guide in a video, please attribute Goreth and the Guild.

This assumes you have already read about creating a character.

Basic Understanding of Fractured

Fractured is a survival game at its core and is player driven.  What that means is that you have to worry about a few traits at all time that affects your game play. 

Keep track of your Hunger (satiety) and energy.  These are located at the top left of your screen. The left option is satiety and fills up by eating food. Different food will fill a different amount of satiety.  The one directly the the right is energy.  Energy is filled by resting at a campfire or a fire in a town/house. If you run out of energy or satiety you will run out of energy and eventually get knocked down (see campfire on how to regain energy)

TIP:  When going through the game's tutorial, make sure you kill wolves and bandits until you have 100% on each (See Increasing Power).  These are unique mobs only available in the tutorial!

Knocked Down vs. Dead (He's just mostly dead)

When you reach 0 Hit Point (HP) you are knocked down.  Your HP are also reduced by 15% and show a purple section (often called greybar since it looks grey to many people).  After a short period of time, you can get up again with the reduced HP and greybar.  Once youre greybar fills up your HP bar (Knocked down 7 time) you die.  Once you die you are transported back to the city you attuned to.  You can attune to a city at the city's statue.  If you have not attuned at a statue, you will respawn at the starter city you arrive in.  If you die, you will need to run back and get your inventory.  If you die in PvP, the attacker can loot your inventory (see PvP).

Campfires/Bonfire

Campfires can be built by you. Campfires regenerate energy.  Bonfires, only available in towns and houses, also returns energy and gets rid of your Greybar (your health will go down every time you die and be filled in by a grey bar.  You need to rest at a bonfire to remove it) You can make a campfire by gathering 5 sticks (click trees and the branch icon) and 10 small stones (picked up from the ground).  Click the Hammer and Pickaxe icon in the bottom right (or the 'N' key) to bring up the crafting window.  Select the Blueprint tab at the top and select the campfire.  You can place this down anyplace near you that the fireplace icon is blue.  Right click to place it.  Once placed, you need to click the blueprint and select the Hammer and Anvil to add your sticks and stones to the file.  Once the fire is placed, you can click it and then the Person Icon to sit and rest.  You can also use the campfire to cook.

Energy goes down based on your constitution score and the amount you are carrying.  Some skills also reduce your energy.

 

Increasing power

You increase in power by gaining Knowledge points (KP) which you use to learn skills and talents. You can gain KP by killing mobs or the first time you interact with a world item like plants and minerals.  There are limits to the KP you can get from killing things.  Each kill gives you KP and more knowledge of the creature you killed,  Once you reach 100% with that creature you no longer gain KP from that creature. 
Hitting 'B' will bring up your book.  You can look in the book to see your progress on creatures, world items, and crafting.

Talent Points and Skills

Talent points can be shuffled at any campfire of fireplace.  Skills consume KP and cannot be refunded when learned.  You can move skills in an out of your build once learned, but you cannot get back any KP from a learned skill.  This means you want to be careful about what skills you purchase but early in the game, talent points are your main focus.  Look at one of the guides offered to decide what skills to focus on while you level up.  You can gain a maximum of 60 talent points per character.  While the developers have stated you should be able to eventually learn all skills in the game, this is ntot currently true.  Also, there becomes a point when you struggle to gain additional KP, so you want to be careful about what skills you learn until you max your talents at 60.

Attributes

Attributes are important to how the skills work.  Some do more damage or gain a bigger effect as you increase certain stats.  Stats are limited.  While you can respec once a week, you can only gain stats via talents points or certain enchantments, and those will be limited. Skills will indicated which attribute they use.  The higher the related attribute, the more damage/healing/affect the skill will have.  The Fractured Wiki has more information on Attributes,

 

 

Gold

Gold is the in-game currency.  The economy is player-driven.  There are no NPCs in game to buy or sell items,  You can gain gold by killing various creatures.  Basic mobs like rabbits, wolves, foxes, direwolves, and some spiders, do not drop gold,  Creatures, like bandits, goblins, giants (Ogres and Jotuns) and elementals will drop gold.  A good rule of thumb is that humanoids drop gold, but beasts do not.  There are some exceptions. You can also get gold by selling to other players through a town marketplace or via player trade.  While you can look at any town's marketplace from any other town, you must be in the town to buy or sell from a town's market.  This means if you want to buy from a market or sell to it, you must travel to the town in question.

Tip: Selling things like garlic, ore, coal, and meat can be an easy way to start off with some gold.  More advanced players tend to have plenty of gold but not enough time for gathering basic items. Look at buy orders to see what is demand at a city.

Cities/Towns

Cities/Towns are an important part of the game.  Cities are settled and built by players.  They also define what technology citizens and residents can use.  As the city is maintained by crops that are grown in or around the city.  The city is run by Governors and Vice-Governors (henceforth called Governors).  There are also citizens, trusted citizens and residents.  A town can be founded by selected an unoccupied city sector, having 20 people signed up in a settler group, and paying 50,000 gold. 

Governors

Governors run the city.  They decide what to build and where.  They also are responsible for putting the upkeep supplies in the city to make sure the city does not decay.  Governors decide what technology the city pursues.  The technology defines what can be built and what can be crafted at, or surrounding the city.  There are a limited number of tech points to use, so no city can be all things.  At this time, Governors can move tech points around, but it is unclear if this feature will remain after launch. 
Cities are upgraded (up to level 15) by spending crops and money.  After they are upgraded, crops are used to maintain the city.  A city also needs 'prestige' to upgrade, which is gained by building various buildings, which only includes buildings inside the city square.  Houses built outside the city do not apply. At some point the city must build houses to grow.  These are often available to citizens and often have no plot cost or tax. (Beware: you can lose your house in the city, with everything in it, if the city is conquered)

Farming

Farming is an important, if not tedious, task for the city.  This guide will not go into detail on farming other than to say that the crops are split into cereals, proteins, and leafy plants.  At this time, the game only require cereals and proteins to maintain the city.  These are farmed by trusted citizens or Governors and placed in the table at the town hall for maintenance or upgrades.

Citizens, Trusted Citizens, and Residents

Towns require 20 citizens to grow past a certain point.  In return, these citizens often get lower crafting fees, or possible free housing plots in the city (see housing).  Governors can also restrict crafting benches to 'citizens only' if they so desire.  Because crops and storage plots are important to the city, they are gated behind the Trusted Citizen permission.  These trusted citizens can farm plots, load  and empty wood and stone storage, and work special workbenches such as wood cutting or enchanting.  Residents are people who buy plots outside a town to take advantage of the cities' technology.  They often have lower crafting taxes than non-residents.

What does citizenship give me?

At the moment, a few small perks.  For one, if there are any available plots in the city, only citizens can claim them, but these go fast.  Secondly, you could have a lower tax rate on things than non-citizens, but that depends on the governorship.  You may also be able to use workbenches in the city that others cannot if the governors lock the access behind citizenship.  You will still have an issue with a few workbenches, like the wood cutting station since the developers have locked these behind trusted citizenship.

Housing

To build a house, one must acquire an housing plot.  You can find housing plots outside an occupied city, or in special cases, inside the city.  An occupied city will show up as a gold shield on the Map ('M' key).  You can purchase a plot by visiting an empty plot (designated by the ropes around it) and clicking the House icon that appears in the bottom right. You will need to be inside the plot to see the icon and you will need enough gold in your inventory to pay the purchase price.  By default the price is 4,000 gold, but the Governor of the city can change that amount.  There is a weekly rent of half the initial cost of the plot, but you can prepay up to 4 weeks.  Warning:  There is no warning when your rent is due and you do not have enough money in the plot.  When your rent expires, everything on your plots disappears and the plots is available for someone else to buy.

By purchasing a plot, you gain access to the city's technology and can build a house.  The type of house you can build is determined by the size of the plot and the game package you purchased (some packages include more blueprints).  At this time, all plots outside of the cities are a 4x4 size.  You could build a '4x4L' house, but not a '4x4 with patio' since that would require a 5x5 plot.  You may want to consider a smaller house so you have more room outside for crafting benches.

With your plot, you can also build workstations, storage and technology.  This includes personal workstations such as an enchanting table, woodcutting station, or a smelter.  Most need to go inside a house while others, like smelter, charcoal pits, and wood cutting stations must be outside.  Storage chests can be placed inside or outside.  You can also set permissions for your plot and things inside to allow the public to use items or assign friends as co-owners (currently friends permission is bugged and does not work).

Once you buy a plot, you become a resident of the town.  This may allow you a discount on crafting and market taxes, all configured by the Governor. 

How can I research blacksmithing/Architecture/etc?

You don't.  While the error makes it look like the player should be able to research the skill, it is a tech research for the town.  You will need to wait until/if the town researches that technology.

Crafting

This guide only includes basic crafting.  For crafting using crafting stations or anything above primitive gear, please see the crafting guide.

The tutorial should have walked you through some basic primitive crafting.  You can craft most primitive items in your inventory.  For example, making a primitive axe requires a branch (click tree and then select the branch icon to collect branches) a small stone (pick up from ground) and a rope (made from plant fibers from collecting plants).  Click the Hammer and Pickaxe icon in the bottom left (or press 'N' key).  You can then click the Crafting Tab at the top and the top icon on the left.  You can then select rope to make a rope.  Once you have the rope, select the weapons tab on the left and you can select the primitive axe.  Hit the Craft button and you will make one in your inventory.

For items other that primitive items, you will need to find a recipe.  Recipes will drop from mobs when you kill them.  Most recipes drop from mobs that drop gold, but there are some exceptions.  The higher the challenge rating of the mob, the more chance the mob will drop a recipe.  Once you obtain a recipe, you can learn it at any fireplace.  Sit at a fireplace and hit 'I' for inventory.  Click on the new recipe and you will learn how to craft the recipe.  If you already know the recipe, the game will display a message to that effect. 

Items lose durability as you use them! 

Once you make better items (tier 1, tier 2, or tier 3 crafting) the better quality equates to more durability, and thus longer use.  Stats do not change based on quality.
Durability is important because it can expensive and time-consuming to gather materials to craft your items in addition to materials needed for your various enchants.  Higher durability = more time before it break.  Items cannot be repaired. 

Transportation and transport

Walking is central to travel in Fractured, but there is a faster method.  Players can find and ride horses.  Horses provide faster transport and allow you to use wagons to carry large items like wood, stone, and ore.

How do you get a horse? 

HorseThe first thing you will need to do is create 5 rope, which can be crafted in the crafting menu using plant fibers.  Once you have 5 rope, you can create an animal net. This will create 10 animal nets.  The animal net allows you to net a horse and lets you try and tame the horse.

To capture a horse, place the net in one of the slots on your action bar.  If you keep the default options for your action bar, the first slot will be Q.  We will use this slot for this example

When running around you will hopefully run across a horse.  When you do find a horse, move your mouse pointer over the horse and press the Q button.  This will launch a net.  Hopefully you capture the horse.  Once you have netted the horse, you have a few seconds to tame it.  You can attempt to tame the horse by placing the mouse over the netted horse and click the gear icon that occurs.  Typically you can get 1-2 chances to tame the horse before the horse is freed.  If the horse gets loose, you can net it again and try to tame again.

Once you manage to tame a horse, it will appear as an icon in your inventory.  Click the icon and it will move from your inventory to your character sheet.  To mount or dismount, press the 'A' button.

To gather ore and rock, you will need a hammer.

Carts and Wagons

To carry large items like stones (different that small stones you find on ground), wood, and ore, you will need a handcart or wagon.  The main different between the two are that the wagon is larger, but requires you to be mounted on a horse to use.

To create either one, you will need to go into the crafting menu (Hammer and Pickaxe icon at bottom right) and select the blueprint tab at top.  Then select the cart tab on left.  You can either place the handcart or wagon blueprint down.  You will need linen weave and wood to build both.

WagonHandcart requires 4 linen weave and 8 wood.  Wagon requires 8 linen weave and 16 wood.

To get wood you will need a primitive axe, which can be crafted in the crafting menu, using a stick, a small rock, and rope.  Once you have an axe, you can get wood by clicking a tree and then click the axe icon.  This will cut down the tree and cause wood logs to fall on the ground.  You can only carry one large item at a time (stone, wood, ore) and will move slow.

Once you have the wood, place it in the blueprint by clicking the blueprint.  You can add the linen to the blueprint by clicking the hammer and anvil icon.

TIP: Make the Linen weave ahead of time when building a handcart of wagon.  Then place the blueprint near a group of 4 or more trees to minimize how far you need to carry the wood.

Once you have the handcart or wagon made, you can place large item in my carry the item and clicking the cart or wagon.

To move with the handcart, simply click the handcart and then the arrow icon.  To move with the wagon, you must be mounted, then click the wagon and the arrow icon.

To drop the handcart or wagon, click the first action bar key ('Q' by default)

While anyone can help build a blueprint, it is owned by the person who drops the blueprint.  Only the owner can pick up and move the cart.  However, you can add other people to have permissions to use/load/unload the cart.  You do this by clicking the cart, then clicking the Gear icon.  Add friend to the cart then click on the player to add.  Note: this means the player you want to add must be on and nearby.

Harbors

Harbors are outside some coastal cities.  Players can use these harbors to quickly move from one harbor to the next. but there are fees.  The fees have a base fee, based on distance between the harbors, and an additional fee based on the amount of inventory you are carrying.  Half the fee is lost, while the other half is split between the origin city and the destination city.  If there is no claimed city at one of those points, that portion of the fee is lost as well.

Alignment

Character will have an alignment.  Two of the worlds (including the human world, Syndesia) allow for Player vs. Player (PvP) combat. You start off as good, with 0 Karma, but progress to higher Karma level by killing mobs.  You can also change your alignment by using a statue in a town.  Alignment will determine who you can kill and who can kill you.  Evil alignment can kill anyone except for new players (people with a bowtie next to their name in game).  Neutral players can kill other neutral players, but cannot kill good players. Good players can decide to go neutral or evil at a statue but if a good players goes evil, the Karma is reduced to 0.

You can lose Karma by killing players or stealing carts (only available if player is evil).

PvP

PvPPvP on the human world (Syndesia) is a hybrid.  Developer notes suggest that the Demon world (Tartaros) will be full PvP and The Wildkin world (Arboreus) will not have PvP.  This guide will address Syndesia until other worlds are released.

Open World And Flagging

Players who are attacked can attack back by hitting 'P' to turn on PvP. Evil players do not need to hit 'P' since they are always flagged.  Players who are neutral can initiate attacks by hitting 'P' with other Neutral (often called orange because the nameplate becomes orange to other non-Good players) or Evil players (often called Red because all players see a red nameplate).  Players who are Evil can initiate attacks against anyone but new players and do not need to press 'P'.  Players will lose any items in inventory if killed in PvP, but only Evil characters have a chance of losing gear (equipped weapons and armor).  Evil (Red) players will drop items from equipment depending on how low their Karma is.  The lower the Karma, the more chance you will lose multiple pieces of equipment.  Red players also cannot use the bank in any town but their home town (based on citizenship or residency). 

Red players can attack anyone except new players.
Neutral Players can attack other Neutral or Red players by hitting 'P'
Good players can attack Red players by hitting 'P'

If you get knocked down in PvP, an enemy can "execute" you and send you back to your attuned city, causing you to drop your inventory.  Red players may also drop gear.

PvP in Raid/Sieges

Cities can initiate Raids and Sieges against other cities.  Raids can be started against any other city, while Sieges can only be attempted against a neighboring city.  Both Raids and Sieges work the same in mechanics, with the result being different. 

Once a city initiates a Raid or Sieges, notification is sent and there are 72 hours to prepare on both sides.  The event will be set for a specific time and will last an hour.  Each side will sign up people as either attacker or defender.  Attackers must setup a tent outside the defensing city that will act like a base.  People can sign up as an attacker in the tent and must be approved by the raid leader.  A chest part of the tent that attackers can use to put temporary supplies in.  The defenders have a signup in the town hall and must be approved by the Governor and have a chest as well. 

To win, the attackers must gain entry to the city, usually by destroying the wall with a siege weapon and destroy all the defenders' flags.  The defenders must destroy the attackers' flags or defend their flags for the hour to win.  Siege weapons are made in the siege workshop in the attacker's town, and must be moved to the defending city.  The siege weapon cannot be moved via harbors like wagons can.

If the city has walls, the attackers need to destroy one or more walls to gain access to the city (or the defenders accidentally leave the door open).  The attackers can destroy a section of wall by directly attacking wood walls, or by using a catapult for wood or stone walls.  Catapults need stones!

During the battle, players can drop inventory items, but not gear, regardless of the player's alignment. It is recommended that you bank all inventory items before the event.

 

Other Tips

To split a stack, Ctl-Drag in your inventory or chest.

Your Strength determines your base carrying capacity.  You can increase this capacity with the "Pack Mule" talents.

 

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